KayNine Mobile App​
Project Overview
Project Timeline -
2 weeks
Team -
UI designer (me), UX researcher (me), UX designer (me)
Responsibility -
User Research, User interviews, Ideation, Wireframing, Prototyping, Usability Testing
Tool used -
Figma, Google Forms, Google Meet
Industry -
Pets
Introduction
The KayNine Dog app was designed to simplify the lives of dog owners and those considering adopting a dog. The app includes a section for prospective dog owners to easily adopt a pet from their phone, with the adoption process verified through the app. Additionally, the app has a section for current dog owners to shop for dog food and other products, such as collars, cages, treats, and toys, without the need to physically visit a supermarket or pet store. Overall, the KayNine Dog app aims to make it easier for people to care for their dogs and provide a more convenient and efficient experience.
​
(DISCLAIMER: This is a concept and not a live project)
Onboarding Screens for the KayNine App
Problem Statement
Many people who want to own pets don't do so immediately because the process of adopting a pet can be time-consuming and stressful. Additionally, some physically challenged pet owners may have difficulty accessing supplies and may have to rely on others to obtain them, leading to added stress. Overall, the process of adopting and caring for a pet can be overwhelming.
Project Goals
-
The goal of the project was to reduce or eliminate the anxiety people may feel when adopting a dog.
-
To achieve this goal, the app used real-time technology and artificial intelligence to streamline the adoption process by electronically reviewing and approving or disapproving adoption forms through a mobile app.
-
The app also made it easy for dog owners to purchase supplies for their pets from the comfort of their own phones.
Design Process
Working on this design was a whole fun, learning and engaging process for me and the design process I engaged in that made the design possible and beautiful is listed below
-
Early Ideation
The KayNine app was designed to make the process of adopting a dog easier and more convenient for busy individuals or those with anxiety. It also allows users to purchase dog food and supplies from their phones, including for physically challenged individuals with mobility issues. The name KayNine combines the military nickname for dogs (K9) with my love for both the military and dogs.
-
User Research
I created a survey using Google Forms and distributed it to friends and strangers to gather insights for my design. A total of 24 people completed the survey, and the results were as follows:
​
-
13 out of 24 people said they own a dog or have owned a dog before
​
-
21 out of 24 people said if it was possible, they would love to adopt a dog online and have it delivered to them
​
-
21 out of 24 people said they have ordered something online
​
-
20 out of 24 people said they have not ordered dog products online before
​
-
19 out of 24 people said if it was possible, they would love to order dog products online
These responses were very helpful in informing my design process and shaping the final product.
​
-
Low Fidelity Wireframes
I made a rough sketch of my desired app design based on the survey results and inspiration from Pinterest. Please see the images below for reference.
Low Fidelity Sketch for the "Adopt Dog" Section
Low Fidelity Sketch for the "Dog Food" Section
-
High Fidelity Wireframes
These are mockup screens of the completed design. There were many screens in total, so I have only included a selection that represent a combination of the "adopt dog" and "dog food" sections. The remaining screens will be demonstrated in the prototype video at the end of this case study.
-
Prototyping
I had to connect the screens to make operatable. Do well to watch a 2 minute video of the prototype.
-
Conclusion
In conclusion, the KayNine Dog app was designed to make the process of adopting a dog and purchasing supplies more convenient and streamlined for users. Through user research and the creation of a mock user persona, the app was tailored to meet the needs and preferences of the target audience. The final design, as demonstrated through mockup screens and a prototype video, successfully achieved these goals and is expected to provide a positive user experience.